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Veshuliq
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Veshuliq


Posts : 20
Join date : 2012-04-29

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PostSubject: Classes   Classes EmptySun Apr 29, 2012 7:29 pm

Basic classes:
Classes Forum_11


Special Classes: Have to have admin permission to become one of the classes below [they do not branch or come from any of the above classes]
Classes Specia10


See weapons avaible here if a class gives a group or does not state a specific weapon. then add it to your character post: http://en.wikipedia.org/wiki/List_of_premodern_combat_weapons#Hand_or_fist_weapons_and_fans

However, the gunpowder weapons are forbidden and cannot be be used by anyone.



Last edited by Veshuliq on Tue Jul 31, 2012 2:22 am; edited 3 times in total
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Veshuliq
Co-Webmaster
Co-Webmaster
Veshuliq


Posts : 20
Join date : 2012-04-29

Character sheet
Health:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Mana:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Spells/Powers/Equipment:

Classes Empty
PostSubject: Re: Classes   Classes EmptySun Apr 29, 2012 8:23 pm

Special Class Descriptions:

Beast Master:
Weapons of choice: Whip, Sword, Dagger, polearm, Staff, or a Bow.
Abilities:
-Able to Befriend almost any beast except dragons, mythical beasts, and god creatures
-able to speak and understand beasts
-Can command beasts that befriend to assist them in battle.

Dragon Slayer:
Weapons of choice:Swords, Lances, Halbreds, Bows, Battle Hammers or Axes
Abilities:
-Deal more damage against Dragons
-Able to feel the presence of hostile dragons within a 50 meter radius

Reaper:
Weapon: Scythe
Abilities:
-Able to suck out the souls of the dead
-Can sever the soul from the body of those barely clinging to life

Doomkeeper:
Weapons of choice: Unholy Sword or Unholy Bow
-Able to corrupt foes for a certain amount of posts
-able to convert any weapon to use as one
-able to slay most divine beings in a few hits (gods are the exception)


Angelic Guardian:
Weapon of choice: Holy sword or Holy bow
-able to use guardian spirit, which provides an absoulute defense for a few posts
-able to convert demons into angelic beings
-able to slay most demons in a few hits

Dragon Rider
Weapon: Sword, bow, spear, lance etc.[anything under the weapon rainbow except a gun]
Abilities:
-talk to dragon partner
-Ride dragon partner
-Call their partner

Hellbringer
Weapon: Sword of Hellfire
Abilities:
-Able to Summon high level devils such the 7 seven deadly sins
-Able to use Hellfire magic


Heavenbringer
Weapons: Sword of Purification
Abilities:
-Able to Summon high level angels such the 7 virtues
-Able to use Holylight magic


Last edited by Veshuliq on Tue May 01, 2012 11:24 pm; edited 3 times in total
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Veshuliq
Co-Webmaster
Co-Webmaster
Veshuliq


Posts : 20
Join date : 2012-04-29

Character sheet
Health:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Mana:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Spells/Powers/Equipment:

Classes Empty
PostSubject: Re: Classes   Classes EmptyTue May 01, 2012 6:24 pm

Fighter Class descriptions

Fighter
Weapon: Sword and Shield.
Armor: Leather

Squire: A fighter who under training by a Knight or higher class.
Weapon: Sword and Shield.
Armor: Leather
-----------------------------
Knight: After completing the squires training, a warrior can become a true knight one who fights for his/her kingdom.
Weapons: Long Sword and Shield, Battle-axe, Lance and Shield, or war hammer.
Armor: Chainmail and a full helmet
----------------------------------------------
Templar: A Knight who is undergoing to teachings of the church in order to learn light magic.
Weapons: Same as a knight
Armor: Plated armored with the symbol of their faith on the helmet and chest.

Paladin: A templar who has mastered the art of light magic and able to combine their light magic with their fighting style.
Weapons Blessed *Long sword and Shield, Battle Axe, etc*
Blessed Weapons deal more damage against undead, vampires, lycans, and demons.
Armored: Blessed Plate mail: The wearer is immune to the curses of dark magic.

Archon: A title given only to the strongest of the Paladins.
Weapons: Holylight Weapons: Holylight weapons deal more damage against forces of darkness such as low-level demons, vampires, lycans, undead, etc.
Armor: Holy Armor: medium to low level Dark magic no effect against the wearer.
--------------------------
Berserker: Knight who has abandoned his shield in order to strength his attack force.
Weapons: Long sword, Fists, reinforced Gauntlets.
Armor: Chainmail, Plated armor, or no armor[depends on the person].
-----------------------------------------------
Double-edge: A berserker who has mastered the usage of two weapons and even double-sided weapons. Allowing them to weapon two weapons at once.
Weapons: Double-sided Sword, Twinswords, Twinaxes, Twinhammers, or double-sided axe.

Masterswordsman: Once who has become once with his weapon allowing him/her to harvest the full potential of the weapon he/she specializes in.
Weapons: any bladed [non-magical] weapon or hammer.
Armor: plated armor or mail
--------------------------------------
Hand-to-Hand Specialist: One who has given up the use of a sword to fight with either his/her fist or fist-weapon.
Weapons: Fist or reinforced Gauntlets
Armored: See berserker.

Master Fighter: One who has mastered the art of close combat.
Weapons: Body [fist, legs, etc] or Reinforced Gauntlets.
Armor: Cloth, mail, or no armor
-----------------------------------------------------
Guard: A knight who desired to protect his/her city.
Weapons: Sword and Shield
Armor: Chain Mail, and a med helmet.

Gatekeeper: A guard who has become a respected member of the guards allowing them watch over the gates and are first line of defense against invasions.
Weapons: Sword and shield.
Armor: Chain mail or Plated armor and med helmet or full helmet.

Guardian: The highest title of a guard giving them command over a squad of guards, and are sometimes asked to guard the ruler of a city or empire.
Weapon: Any One-handed [non-magical [weapon and a shield
Armor: Plated armor with full helmet marked with the symbol of their empire.
------------------------------------
Dark Knight: A squire who has become corrupted by the forces of darkness
Weapons: Dark blade and a shield[optional] or Dark greatsword
Armor: Black plated armor.

Death Knight: A dark knight who is undergoing training to learn the full power of darkness
Weapons: See dark knight + Medium level dark magic
Armor: Cursed Plated armor: The wearer becomes resistance to types of low-level light magic.

Doom Knight: A knight who has master the art of the darkness able to call darkness almost at will.
Weapons: Cursed Greatsword: Curses the wielder with never ending suffering in exchange for raw power.
Armored: Cursed Plated armor

Doomlord: The strongest of Doom Knights become a Doomlord. One in charge of the Knights of darkness.
Weapons: Cursed weapon of choice [except a bow]
Armor: Great Cursed Armor: Armor that is resistance to all medium level and lower light magic. The wearer can give up his own sanity to gain raw power. However, they cannot require the sanity they have lost, and if too much is lost, they will forever lose control .


Last edited by Veshuliq on Wed May 02, 2012 10:29 pm; edited 4 times in total
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Veshuliq
Co-Webmaster
Co-Webmaster
Veshuliq


Posts : 20
Join date : 2012-04-29

Character sheet
Health:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Mana:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Spells/Powers/Equipment:

Classes Empty
PostSubject: Re: Classes   Classes EmptyTue May 01, 2012 7:11 pm

page class descriptions:

Page:
Weapons: Scriptures, low level light magic, and a dagger.
Armor: Robes.

Priest: A person who has studied the ways of the gods, and has a better understanding of ancient scriptures.
Weapons: same as a page and able to use low level healing magic
Armor: Robes
--------------------
Cleric: A priest who has learned how to use higher level of light and healing magic.
Weapons: Mace or maul. Scriptures, medium level light and healing magic.
Armor:
Robes
-----------------
Exorcist: A Cleric who has started to learn how to use scriptures and magic to fight spirits, demons, and other vile creatures.
Weapons: Weapons blessed with Holy water: Allows wielder to greatly damage demons [except high-ranking demons] as compared to a normal weapon.
Armor: Robes or Mail armored bless with holy water.

Demonslayer: One who has mastered how to slay vile creatures,
Weapons: Demondestoyer: A blessed weapon [of player’s choice] reinforced with ancient anti-demon scriptures allowing the wielder to Injure if not kill any type of demon.
Armor: Normally Cloth or robes blessed with ancient scriptures to allow for easy movement. However, can also weapon mail or plated armor.
-------------------------
Purifier: A cleric who has excelled in healing able to cure almost any disease and able to purify medium level demons with their weapons once slain or send a restless spirit to their maker.
Weapons: Purifying sword/mace: able to damage demons and spirits. High level healing and light magic, and scriptures
Armor: Blessed robes

Bishop: A master healer able to heal almost any wound, but cannot revive the dead.
Weapons: Ancient Mace: a weapon blessed and reinforces many types of healing and light magic. Allowing the wielder to use light and healing spells without use of mana up to 5 times a day. High level healing and light magic. Ancient Scriptures
Armor: Bless robed
---------------------------------------

Shadow Priest: One who has see an interest in the power of dark magic. Using the shadows to curse their foes.
Weapons: Cursed Dagger, Cursed scriptures, low level curses.
Armor: Dark robes.
-----------------------
Corruptor: a Shadow Priest who has taken curses to a new level allowing them to turn lower level beings into their dark servants by using their inner darkness to control them [does not work on higher classes, clerics, and those with a strong will.].
Weapons: Cursing Staff: allows user to cast curses using less mana. Cursed Scriptures, medium level curses, and dark magic.
Armor: Dark robes

Dark Summoner: One who has studied and gain the knowledge of various cursed Scriptures allowing them to call dark spirits to curse their enemies.
Weapons: Book of Curses: allows user to summon a cursed spirit to cause misfortunate [based on type of spirit summoned] a compilation of Ancient Cursed Scriptures]. High-level curses and dark magic.
Armor: Robes of the Accursed: The wearer accepts misfortunate in order to strengthen their own curses for a short period of time[2 extra posts and can only this skill twice a battle] and also drains the users mana if activated for too long than can lead them to death.
-------------------------------------
Light Destroyer: A shadow priest who has studied farther into the use of dark magic to destroy light itself.
Weapons: Weapon of Shadows: Able to dispel low level light magic into nothingness then turning the mana in the light spell as food to increase its wielders mana for a short period of time, Medium level dark magic, and Cursed Scriptures.
Armor: Robes or mail armor.

Angelslayer: One who has gained the power to kill the very essence of light itself.
Weapon: Weapon of the Damned: A cursed weapon that is able to harm even the greatest of angels, but drains the user’s life force if they do not stain the sword in angels blood once every 7 days. High-level dark magic and Ancient cursed Scriptures.
Armor: Robes, Mail armor, and Plate armor.


Last edited by Veshuliq on Wed May 02, 2012 10:26 pm; edited 4 times in total
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Veshuliq
Co-Webmaster
Co-Webmaster
Veshuliq


Posts : 20
Join date : 2012-04-29

Character sheet
Health:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Mana:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Spells/Powers/Equipment:

Classes Empty
PostSubject: Re: Classes   Classes EmptyTue May 01, 2012 10:17 pm

Apprentice: A student learning the arts of magic.
Weapon: Staff, low-level magic
Armor: Robes
-------------------
Mage: One who has learned how to use the basics of magic, and learning what their path shall be.
Weapon: Staff, low-level magic
Armor: robes
-----------------
Magic Swordsman: A mage who has exchanged his staff for a sword or other and focuses on enchantment magic to reinforce their armor or weapon.
Weapon: Magical Weapon [traits of the weapon must be posted in the skill registration when Magic Swordsman class has been achieved], Enchantment magic, and medium level magic,
Armor: plated, chain mail, robes, or leather
----------------------------------
Alchemist: A mage who studies transmutation magic and create potions.
Weapons: Low-level transmutation magic, medium level magic, staff,
Armor: robes.

Matter Wizard: An alchemist who has learned how to change the state of matter of inanimate objects such as a Steel sword into liquid metal.
Weapon: Staff, medium level transmutation, medium level magic
Armor: Robes

Matter Master: One who has mastered transmutation about to alter composition, shape, state, and physical properties [to an extent] of inanimate objects. [However, you cannot turn anything into gold.]
Weapons: Staff, sword, High-level transmutation, high level magic
Armor: Robes.
--------------------------------------
Sorcerer/Sorceress: A mage who studies in all branches of magic but not in depth.
Weapons: Wand, staff, and medium level magic.
Armor: Robes

Wizard: One who has studied into the magical world for years, and learning how to use all their knowledge to their advantage.
Weapons: High level magic and wand/staff
Armor: Robes

Arch mage: A title given to the strongest of mages giving them command over school of magic, wizards, sorcerer/sorcerers, mages, etc,
Weapons; High-level magic, enchanted wand/staff: A staff/wand that has been enchanted by the wielder to enhance the power of their spells.
Armor: Enchanted Robes: Robes enchanted by the wearer's magic that is store with mana over time. The wearer is able to use the mana reserve in their robes, but have to add mana to the robes when not in battle to restore its reserve.
-----------------------
Elementalist: A mage who is learning to specialize in elemental magic.
Weapon: Low-level element magic, wand/staff
Armor: Robes

Water/wind/fire/earth user" An elementalist who has focused on a primary element.
Weapons: Medium level element [of chosen element] magic and wand/staff
Armor: robes.

Water/wind/fire/earth master: One who has mastered their primary element.
Weapons: High-level element [of chosen element] magic and wand/staff of X [element of user]: Increases the strength of magic of that element.
Armor: robes

Elementalist Master; One who has learned to harness all 4 elemental magic.
Weapons: High-level element [all 4] magic, Elemental Wand/Staff: increases the strength of user’s element magic.
Armor: Elemental Robes: gives user small resistance to magic of the 4 elements and can hold a small amount of mana in the gem on the chest of the robes.
-----------------

Witch/Warlock: A mage who has been tempted by the forces of darkness.
Weapons: Low-level dark magic and normal magic. Staff/wand
Armor: Black robes

Necromancer: A witch/warlock who has learned how to revive the dead.
Weapons: Low level summoning magic [spirits and undead], staff/wand, Medium level dark and normal magic. Grimoire: A book that allows user to summon the undead using ancient chants inscribed in the book.
Armor: Black robes

Demonacer: One who has signed a contract with one of the great demon lords in order to summon their minions.
Weapons: Summoning magic[demons, spirits, and undead] staff/Wand of summoning[reduces amount of mana needed to summon low level creatures], Hell's Grimoire: a book that holds the users contract with the demon allowing them to summon the minions from hell itself.
Armor: Black robes


Last edited by Veshuliq on Wed May 02, 2012 10:22 pm; edited 4 times in total
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Veshuliq
Co-Webmaster
Co-Webmaster
Veshuliq


Posts : 20
Join date : 2012-04-29

Character sheet
Health:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Mana:
Classes Left_bar_bleue0/0Classes Empty_bar_bleue  (0/0)
Spells/Powers/Equipment:

Classes Empty
PostSubject: Re: Classes   Classes EmptyWed May 02, 2012 3:42 pm

Thief: Self explanatory
Weapons: Daggers, knifes, small bladed weapons.
Armor: Leather
---------------

Rouge: A thief who has begin to understand the art of stealth,
Weapons and armor: Same as rouge.
---------------
Scout: rouge who has decided to use his/her stealth to gather information whether for a job or to help their empire.
Weapons: Short Bow and a dagger
Armor: Leather

Archer: One who has trained with the bow and use of their keen eyesight
Weapons: Long Bow and a dagger
Armor Leather

Ranger: An archer who has trained to use the terrian to his advantage and how to fully use the bow.
Weapons: bow or crossbow and a dagger
Armor: leather

Warden: A ranger who has learned how to use bladed weapons along with a bow on almost any terrain.
Weapons: Bow/crossbow and 1-2 bladed [non-magical] weapons.
-------------------------
Assassin: One who has turned to use their stealth skills to kill for money.
Weapons: Posions, Short bladed weapon or a curved sword.
Armor: Black leather/cloth
-------------------------------
Bounty hunter: A well-known assassin or hunter who hunts wanted people or creatures dead or alive for a reward.
Weapons: Any [non-magical] weapon of their choice
Armor: Plated, leather, cloth, or mail
----------------------
Shadow stalker: An assassin who has developed a talent to control darkness itself to hide himself.
Weapons: same as Assassin and the able to shroud themselves in darkness.
Armor: black leather/cloth

Death bringer: One who has excelled in the art to kill, and about to full hid their pretense from average civil and even many beasts, and people [loses effeteness against other death bringers and those who have mastered the arts of darkness]
Weapons: 1-2 [non-magical or two handed] weapon of their choice
Armor: Black leather/cloth maybe with a piece of metal on the shoulders.
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PostSubject: Re: Classes   Classes Empty

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